


Seven worlds
Adventure
Room after room, with a boss every five. Finish the loop and it starts again, a little steeper.
- Your hero fights on its own
- Take the wheel whenever you like
- From level 100, Rebirth

Nine rarities, from Common to Colossus. Slide the bar and watch your hero change.





It fights on its own, and you follow every hit. Whenever you like, you can take command.


It shakes, it glows, it bursts open. Exactly like in the game.
Open as many as you like: whatever you equip stays here.
Shield, spell or bow. Switch whenever you like.

Front line
Sword and shield. Stands between you and the monsters and won't give an inch: takes the hits, blocks them, and hands them back with interest.
Weapons
Sword · dagger · dual · greatsword · shield

Area magic

Crits on the move
Five lineages. Each one has a strength and a weakness. Your first change is free.

Free
The face you know, quick hands.
+5% attack speed
-5% health

Free
Green skin, wide jaw, tusks pointing up.
+10% health
-5% move speed

Free
Long leaf-shaped ears, pointed chin.
+8% move speed
-5% damage

1500 · Rare lineage
Scales, ember horns and smoke from the nostrils.
+8% damage
-8% health

1000 · Rare lineage
Short and broad, braided beard with gold rings.
+8% health
-5% attack speed
Come closer. If you dare.


















































































































Caves, ice, deserts, the deep: every world will test you in its own way.

Guttering torches and treasure chests that bite if you get too close.
Who lives here












Warden of the Dungeon
Demon Lord

Ancient trees, spores that glow in the dark and the feeling that something is watching.
Who lives here











Heart of the Forest
Ancient Treant

Ice crystals, a cold that bites to the bone and, under the snow, something huge asleep.
Who lives here










Lord of the Caves
Frost Giant

Chain bridges swaying over rivers of magma. This is where the Cinder Colossus came from.
Who lives here










Hound of the Colossus
Hellhound

Open graves, candles burning violet and a king who won't stay dead.
Who lives here










Sovereign of the Crypt
Lich King

Dunes that never sit still, half-buried temples and a rumble underfoot that means nothing good.
Who lives here










Sting of the Dunes
Colossus Scorpion

A temple swallowed by the sea. You wade slowly through bubbles, coral and deep-sea lights staring out of the dark.
Who lives here










Warden of the Deep
Kraken of the Ruins
Seven bosses, one every five rooms. Poke them, if you dare.
Warden of the Dungeon
Black armor, ribs of molten lava, horns on fire. Your first real test, and it doesn't go easy.
Dungeon · room 5

Dungeon · room 5
What you win in one comes with you into all of them.

Five giants, teams of two to four. Stay on your feet to the end and you take home more.

From level 35
The basalt titan that buried six worlds in ash. When it raises its fists, the whole arena shakes.

From level 40
It used to eat stars. Now its stare burns whole columns and half the bridge sinks into the dark.

From level 45
It slept in the clouds and kept the sky still. Something woke it, and now its coils crash down from above.

From level 55
Half lady, half bramble. Her roots burst through the bridge and her spores linger on the ground. Get caught in the thorns and you wait for a friend to cut you free.

From level 60
The stone heart that holds up the islands. Its beam sweeps the bridge: the only cover is behind the pillars it plants, and every beam shatters them.

A mirrored 1v1 duel: the same enemies for both of you, whoever lasts longer wins. The cards in your deck become creatures on the field, and two of a kind make a stronger one.


















Summon and merge
Spend Souls to summon a random card from your deck. Two identical cards with the same stars become a new card with one more star.
One-tap powers
Every card has the power of its element: fire rain, an ice wall, roots, chain lightning. When it is charged the card rises: one tap and it strikes.
The collapsing bridge
Break your bridge and whoever crosses falls into the void, even the boss: it comes back weaker. Every collapse costs a little more.
Attack your rival
With spare Souls you send a Swarm, an Armored or a Shade into their field: they come out of their Rift after a red warning.
Seasonal leaderboard
Ranked wins earn trophies. At the end of the season the top players win rubies.
Always someone to face
If nobody is in the queue, you face the Shadow of a real player: their match, move by move.



Chests you open by winning, or three of each type a day with rubies
Your islands
The Rift shop has skins for your islands: they change your islands, bridge and pedestals, and your rival will see them in the match.

1000

750

500

500

500

500
From level 15, found a clan or join one. Up to fifty heroes, a chat of your own and an island that grows with you.
A fortress that flies
Seven buildings to grow together: every clanmate who helps speeds up the work.
Eight challenges a week
Counters climb on their own while you play. The more you close, the more everyone earns.
The clan boss
One health bar for the whole clan. Two tries a day each.
Decor and trophies
Braziers, crystals, tents. And a statue of every Megaboss you bring down.
The leaderboard
The season's top hundred clans. The top three take a cup.










Clans only
Above the clouds it keeps the gate of the sky. It doesn't fight out of anger: it tests whoever wants through.
Only a clan that stands together will make it kneel.
Islands joined by bridges, the forge, the market, the portals and a great cherry tree in bloom. This is where you meet other heroes. Tap the lights.

Emotes
Tap the round Lumo button and pick from the wheel: a bubble with the emote and its sound pops up over your hero, and everyone sees it, in the Nexus, the Tower, Megabosses and the Rift. Five are free; every day the shop has three new ones for you.












Ruby · Cut
Six elements, five grades. Set them in weapons and armor: three of a kind make one stronger.
In a weapon
Sets the enemy on fire for three seconds
In armor
Anyone who hits you up close gets burned
A companion at your side, a mount beneath you. And they grow with you.
Drakeling
Flies and spits embers
Kitsune
A three-tailed spirit fox
Cosmic Owl
Came down from the stars
Storm Wisp
A living ball of lightning
Bloom Sprite
Heals you mid-fight
Alicorn Foal
A little foal of pure light
Alpha Slime
Only for alpha players
Alpha
Quartz Hedgehog
Fires shards of pink quartz

Sky Jellyfish
Floats along and heals you

Moss Golemling
Heavy steps, rocks on monsters' heads

Bramble Sprite
Only from the Thorn Queen

Quartz Golem
Only from the Crystal Titan
A whole new creature over any companion. The look changes, the strength stays the same.


Starry Dragon
Mythic
800rubies


Lantern Kitty
Legendary
600rubies


Sun Gryphon
Legendary
600rubies


Cloud Koi
Epic
450rubies


Tiny Chest
Epic
450rubies


Bonsai Turtle
Rare
300rubies

Neon Lynx
Magenta stripes that never switch off and cyan eyes, from the Neon Zero pack
Six new costumes to try before you buy. Pick a class, swap costumes, spin your hero around and take it for a walk, just like in the game.

Tap your hero to make it jump. Drag to spin it around.
Legendary
A giant slice, with the crust right over your head. Pepperoni greatsword included.
One piece for every class: it covers armor, helmet and cape, and your weapon takes on the costume's look.
Rubies buy time and style. Never power: that, you earn.
9
rarities
7
worlds
66+
monsters
30
gems
0
ads
Join now and you'll get 300 rubies and the First Day weapons: a sword, a staff and a bow. They will never be sold.
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